
technology
Innovation and Integration
Technology is our backbone
Creat's proprietary engine allows our experienced programmers to develop in parallel for all current and next-generation platforms - DS, Wii, PSP, PLAYSTATION 3 and XBOX 360 - saving time and money on larger projects. Our Core and Tools team provide support for development teams in both offices. Drawing from our technology-focused locales of Boston and St. Petersburg, Creat pushes projects forward. From the first accelerometer-based Nintendo DS title, "Tony Hawk's Motion" (Activision 2008), to the first eight-player multi-player Sony PSP title without a dedicated server, "Coded Arms: Contagion" (Konami 2006), to our 3D-view, stereoscopic SDK for PLAYSTATION 3 and XBOX 360 with iZ3D, Creat's team delivers when new technology is required.
Key Technologies:
- Depth-of-field
- Motion Blur
- Real-time reflections
- Realistic physics
- Seamless networking layer supporting local and remote multiplayer
- Bloom rendering
- Custom rendering techniques
- Advanced particle systems
- Advanced JIT tools for rapid iteration
- QT/Flash-based advanced UI
- Accelerometer and gyroscopic input detection for handhelds and consoles
- Visual game logic editor
- Collada DAE intermediate file formats for data integration from multiple sources
